Combat flight simulator - Wikipedia. Combat flight simulators are video games (similar to flight simulator or amateur flight simulation software) used to simulate military aircraft and their operations. These video games are distinct from dedicated flight simulators used for military flight training which consist of realistic physical recreations of the actual aircraft cockpit. History. This feature was removed in the simulator after v. Camel itself remained as one of the standard aircraft for some time. Shortly after Microsoft Flight Simulator was released for the 8- bit computer, Microsoft released Jet in 1. This simulator used simple filled wire frame graphics and a small generic battle space to allow players to fight Mi.
Gs in an F- 1. 8 or F- 1. The five or six frames per second refresh rate was barely playable.
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There were also titles released for the Atari 2. Two of the more successful examples are Mattel's Air Raiders (1. Milton Bradley's Spitfire Attack (1. However, flight controls are limited on these as the 2. The early 2. 00. 0s saw several rival publishers such as Nova. Logic with titles like the Comanche Series that simulated helicopter combat and later Jane's WWII Fighters which had small features that the Microsoft titles lacked, such as more detailed visible damage. A breakthrough occurred when Namco launched Air Combat, for the original Play.
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Station, which would go on as the Ace Combat series. The series would continue with sequels for Play. Station 2, Play. Station Portable, Play. Station 3 and Xbox 3. Although mass interest has waned in recent years the genre is still popular today with many titles specialising in certain types of aircraft or historical periods or wars with Microsoft remaining one of the market leaders. Ubisoft is now a leading publisher in the genre.
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Early simulators often suffered from flight models and instrument panels that differed little between aircraft, but more recent examples have excelled in this regard, forcing the virtual pilot to learn the carefully modelled strengths and weaknesses of the various types (e. There have been modern jet survey simulators as well (US Navy Fighters by Jane's/Electronic Arts 1. USAF by Jane's 1. The classic Electronic Arts published Jane's line of flight simulations ended by the start of the 2. Around the same time however, a new company, Third Wire emerged and continued its legacy by releasing a series of flight simulations with similar goals in mind. Tsuyoshi Kawahito, the series main developer was involved with the earlier Jane's titles and the new series, called Strike Fighters/Wings over.., featured similar simplified but improved weapon handling and flight model to earlier survey simulations while updating the visuals to the new decades level. Modern jet combat aircraft and helicopters have a variety of complex electronic and weapon systems that are specific to a particular aircraft.
You can pilot one of three variants of the F-16 Fighting Falcon in the detailed flight simulation Falcon 4.0: Allied Force.
This has led to a genre called the . EF2. 00. 0 might be an early iteration of such games, and when released by Digital Image Design (Di. D) in 1. 99. 5 it quickly garnered a cult following, including a user group that produced a detailed online manual of weapons and tactics. Soon afterward, a collaborative effort between Electronic Arts and Jane's specialized in such sims in the 1. Jane's Longbow, Jane's Longbow 2, Jane's F- 1. Jane's F/A- 1. 8. Falcon 4. 0 is perhaps the highest regarded example of this genre.
This detailed simulation of the USAFF- 1. Fighting Falcon was based on a series first begun in 1. Falcon). Later iterations improved the fidelity of avionics, weapons systems, physics, and flight models until version 4 was released by Spectrum Holo. Byte (later marketed by Micro. Prose) in 1. 99. 8. Official development stopped after a few updates, but thanks to the intervention of Micro.
Prose chairman Gilman Louie, the Falcon 4 community took over development of further versions and add- ons. As of 2. 01. 1, the community development is still highly active. Helicopter simulations have their own story, beginning with Gunship, by Micro.
Prose, in 1. 98. 6. Nearly ten years later, in 1. Digital Integration released Apache Longbow.
The most sophisticated helicopter game to date, it would only be exceeded by Origin the year following. In 1. 99. 6, Jane's AH- 6. D Longbow was created by Origin and released by Electronic Arts as part of the Jane's Combat Simulator series.
The sequel, Jane's Longbow 2, was released late in 1. The following year, in 1.
Empire Interactive released Enemy Engaged: Apache vs Havoc allowing players to choose to fly for either the US or for Russia. Meanwhile, Nova. Logic released the final iteration of their Comanche series in 2. The Digital Combat Simulator started with its first release DCS: Black Shark in 2. Falcon 4. 0 (and may excel the older simulation). The PC game simulates the Russian Kamov Ka- 5. Eagle Dynamics in cooperation with helicopter- manufacturer Kamov.
The simulation features a complete and detailed cockpit of the Ka- 5. All relevant switches are accurately modelled and functional.
Over 5. 00 key- commands are mapped, but the fully interactive cockpit allows virtually every switch and radio- button to be clicked and changed. The latest module available for public purchase (beta release date 2. July 2. 01. 6) features the F- 5. E- 3 Tiger II. Modern jet.
These simulators can usually also be classified by their historical context or level of details (study versus survey). There have been many modern jet sims, some of them listed above under Survey Sims (USNF, USAF) and Study Sims (F- 1. F/A- 1. 8, Falcon 4.
Tornado). Some have concentrated on future fighters (e. F- 2. 2 Total Air War by Digital Image Design in 1.
AV- 8 Harrier II sims, Fleet Defender, by Micro. Prose, F2. 2 lightning 3, the latter based on F- 2. Raptor, and many others). A recent example is Lock On: Modern Air Combat, which attempts to bridge the study/survey gap with quite detailed models of several US and Russian aircraft. Multi- player. With single player combat simulators, everything other than the player's own aircraft is controlled by the program's .
Although modern video games create fairly intelligent and independent behaviour for adversaries (. Multi- player games allow players to oppose one or many human players for a much more realistic and challenging experience. Some simulators exist only or primarily in internet multiplayer versions (e. Air Warrior, the massively multiplayer. Fighter Ace, War. Birds, Aces High, World War II Online, Ace Online, War Thunder, Fighter Wing 2 and others). Free combat flight simulators.
Simulators enhance the replay value by not only offering a variety of single missions, but also randomly generated quick missions or longer campaigns consisting of several smaller mission or objectives. Many simulators also include . The mission builder for Red Baron II was quite powerful, as was the mission builder for IL- 2 Sturmovik and Rise of Flight. Most campaigns are . Some campaign models have been developed which are fully dynamic, and where successive missions take place in an environment which is persistent (destroy a building in one mission, it remains destroyed in the next and will only be rebuilt in view of limited resources, realistic time and strategic priorities, etc.). A notable pioneer in this area was Andy Hollis, producer of the Jane's Longbow series. Digital Image Design, with their release of F- 2.
Total Air War in 1. Falcon 4. 0 allowing a transparency into the larger strategic battlefield by use of multiple screens and a . These sims have also given rise to a variety of hardware add- ons such as .
Voice control and head- tracking view control systems are also available for home flight sim enthusiasts. References. Cohen, Killer Shark: The Undersea Horror Arcade Game from Jaws, About. Jet Rocket at the Killer List of Videogames^. Archived from the original on 1 April 2.
Retrieved 6 January 2.